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June 12, 2009:
Before playing Prototype I first beat inFamous multiple times and achieved its platinum trophy. inFamous is fun...in a lighthearted, innocent kind of way, even when you're evil. It's easy, even on hard. Prototype, on the other hand, is a challenge almost from the beginning. The controls feel stiff at first but become second nature quickly. The graphics are not bad, just not highly texturized and detailed. This is a trade-off. With these graphics the game does not slow down. You fight tons of enemies at the same time almost all the time, and when you're trying to escape a warzone and there is a strike team,(attack helicopters, tanks, military goons) and mutated hunters (unmerciful wall-climbing beasts) after you, and you're scaling the side of a skyscraper and missiles and bullets are shattering glass and concrete around you and you look down toward the street as you continue your ascension only to find three hunters chasing you up the building at a terrifying pace, and when you get to the top you leap into the air, glide for a few blocks to lose the hunters (who, thankfully, cannot glide), and, if the choppers have been dealt with or have given up their search, you can relax. The graphics are adequate for this type of game world, which is much larger than the world of inFamous. And even though a lot of the buildings are blocky or uninteresting to look at, they have scale on their side. The skyscrapers are massive, dwarfing the tallest building in inFamous by hundreds of feet. The pop-up and draw distance is nothing to be ashamed of in Prototype. The online IGN reviewer complained about having to be within 50 feet of a landmark collectible (a floating blue orb) to even see it. This is simply just not true. I've seen them from hundreds of feet away. And it's even easier to spot them once you get thermal vision. There are always dozens of people on the screen, and the onscreen mayhem is cranked up to 11 with the addition of dozens more vehicles and military trucks and tanks, a handful of hunters killing everything in sight, the debris (smoke, bullet vapor, bits of concrete, street lights, trees, fire), and then you, the one man wrecking crew. You have hammerfists, a blade arm, a whipfist, claws, and that's not even mentioning your devastator attacks (spikes erupting from the ground, filling the screen, destroying and killing everything around you...a tendril explosion, basically doing the same thing, but looks slightly cooler). This is where the heart of Prototype lies: combat. The parkour free-running is handled well, and traversing the city in leaps and bounds is a blast, but if they hadn't handled the combat so well, this game would be a huge flop. Eviscerating civilians and military folk, smashing tanks and concrete all around you, sending everyone into the air, throwing basically everything at what you want destroyed, sailing through the air at a helicopter to destroy it with a single kick...it's all so much fun. And the framerate never chugs, which is nice. In the end, the gameplay is just more varied and fun than inFamous's, and the game itself is MUCH more challenging than it's electrified counterpart. It borders on frustration, but is always beatable (Ask me what I think when I spend some time on Hard and I might have a different outlook). Prototype, if you can enjoy it for what it is and not pick it apart with complaints, is classic videogame fun. In the end, Prototype beats inFamous on variety and...