World of Warcraft: Wrath of the Lich King Expansion Pack: Item Cover

World of Warcraft: Wrath of the Lich King Expansion Pack

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Gamer Rating: (7 ratings)

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  • Overview
  • Expanded Info
  • Customer Reviews

Description

This is an expansion pack. World of Warcraft and World of Warcraft Burning Crusade are required. A monthly fee is required to play.

You’ve turned the tide against the demonic evils of Outland. Now the Lich King Arthas has set in motion events that will lead to the extinction of all life on Azeroth. With the undead legions of the Scourge threatening to sweep across the land, you must strike at the heart of the frozen abyss and end the Lich King’s reign of terror for all time…

Expanded Information

Special Features:

  • Rise as a Death Knight - Master the necromantic powers of the Death Knight—World of Warcraft’s first Hero Class. Create a new Death Knight character with a starting level of 55 and break the chains of the Lich King to forge your own destiny. Battle to Level 80 - Power your way through new quests and dungeons as you seize ever greater abilities. Assault the terrifying Wrathgate, war in Lake Wintergrasp, uncover the secrets of Dalaran reborn, and much more. Brave the Lich King’s Domain - Discover the harsh, icy continent of Northrend, the bleak heart of the Lich King’s empire of undeath. Lay Siege to your Enemies - Command mighty siege engines to bombard your enemies and lay waste to destructible buildings in your path. Borean Tundra: The sprawling Borean Tundra lies at the far southwestern tip of Northrend, the icy continent also known as the roof of the world. In recent months the Horde has established a dominant presence here as the young and daringly aggressive Garrosh Hellscream has founded the rugged orc fortress of Warsong Hold. Shortly upon arriving, the Horde met the tuskarr, a walrus-like race of nomadic fishermen. The two groups have since formed a bond, and the Horde has sworn to aid their new allies in any way possible. Garrosh and his orc forces have also discovered the enigmatic taunka, an ancient offshoot of the tauren race that up until now had been thought lost forever. Beyond the Westrift Valley, which separates the tundra from the mountainous region of Coldarra, explorers have recently witnessed increased activity at a magical site known as the Nexus. Nestled within the valley of Coldarra, the Nexus is a column of magical energy surrounded by levitating earth-covered rings. This ancient site was created by the blue dragonflight, and many adventurers attribute the increased activity here to the reemergence of the blue Dragon Aspect, Malygos. Inhabitants of the region have also noted an increased tension among members of the blue dragonflight, especially regarding the use of magic. The Alliance has established a smaller presence here as well, and as both factions prepare to launch an offensive against the Lich King and his undead armies, they must first address the more immediate threat: the naga. The sinister serpentine race is using massive generators to melt the surrounding glaciers and ice caps, threatening to flood the entire region. The Alliance and Horde have journeyed from far and wide to reach Northrend. Yet for these intrepid pioneers, the true challenges still lie ahead. Howling Fjord The Howling Fjord sits high above the Great Sea on the southeastern tip of Northrend. It is said that in ancient times the vrykul, a race of half-giant warriors, inhabited the land, founding a vast and prosperous civilization. Then one day, without warning or explanation, the vrykul vanished, leaving behind only deserted villages and abandoned temples. Now the Alliance and Horde have come to confront the malefic Lich King and put an end to the Scourge. The Alliance has established a staging area in the settlement of Valgarde, but their presence seems to have sparked off an unforeseen event: the return of the vrykul. These formidable warriors have begun attacking Horde and Alliance settlements, and many of the vrykul are pouring out of the fortress of Utgarde Keep, not far from Valgarde. The vrykul&;apos;s motives and their whereabouts for the past several thousand years remain a mystery. Regardless, there is no doubt that the vrykul&;apos;s sudden resurgence has touched off an ongoing battle for control of the region. Dwarven prospectors, in the meantime, have uncovered mysterious relatives whose skin is etched in strange runes. These iron dwarves may provide the missing link needed for the dwarves to piece together the mystery of their creation. On the eastern shore, the Forsaken have arrived, carrying a plague of their own to unleash upon the Lich King. Queen Sylvanas has been methodicall

Additional Product Details

  • Release Date: 11/13/2008
  • UPC: 020626728195
  • Sales Rank: 388
  • Customer Reviews

    This game is a Vampire....by Kittlyluvuh

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    September 21, 2009: The best and worsed thing about this game is its addictive quality. There is a great sense of accomplishment given in this game which is what keeps its subscribers coming back for more. If you have not started playing this game, I advise you to stay away from it. It's beautiful, flashy, and has lots of shiny in-game rewards. It will suck the life out of you like a vampire...

    Blizzard (almost) makes the perfect expansionby Askari

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    May 07, 2009: The Wrath of the Lich King (WotLK) expansion starts off with a bang and just gets louder from there. The quests are much more enganging and fun. Plus, if you're into the lore, you'll enjoy it even better. The zones are beautiful; Storm Peaks and Grizzly Hills probably being the best zones created for the game. Even the music score is great (especially in the two aformentioned zones).

    Some questlines make interesting changes to the game world. So if you've ever been frustrated about defeating evil in one zone only to see it remain forever, this helps make your character feel like he/she is accomplishing something. The Death Knight starting zone does this in a great way and also holds the most fun questline I've experienced in the game. You're really missing out if you ignore this part of the expansion.

    The changes to end game are a major plus to those of us with normal jobs who can't raid every night a week. Raids now have a 10 man and 25 man version with different rewards for each. Hardcore raiders can still do the 25 mans for superior loot and the achievements while the rest of us can enjoy the content as well with our friends.

    The one thing holding this expansion back is Blizzard's utter failure to balance PvP. If you thought things were bad in the last expansion (Burning Crusade) be prepared for more frustration. I won't name any particular class, but many have been toned down a bit for the next season. Wintergrasp is quite fun, though I wish there were more interesting vehicles (flying planes, etc.), but again, the PvP aspect really is frustrating and marginally enjoyable unless you play one of the powerful classes right now. This is really saddening if you're like myself and enjoy PvP and also prefer to stick with your main class.

    Blizzard is also notorious for their slow patches (compared to other MMO companies). But they are typically worth it. This latest patch introduced Uldar (a new raid dungeon) new mounted "duelling" competitions in Icecrown (with some great rewards for new 80s) as well as additional gameplay tweaks.

    All things said, it is a great expansion and I can't wait to see what new things are added in the future.


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